Master hyperion

My Key Card, Master Hyperion.

Key Card: (1)

1x Master Hyperion (Effect Monster) Level 8, Attribute: Light, Type: Fairy, ATK: 2700, DEF: 2100, and Effect: You can Special Summon this card from hand by removing from play 1 The Agent monster in your hand, field, or Graveyard. Once per turn, you can remove from play 1 LIGHT Fairy-Type monster from your Graveyard to select 1 card on the field, and destroy it. If The Sanctuary in the Sky is face-up on the field, you can activate this effect up to twice per turn.

Normal Monsters: (1)

1x Mystical Shine Ball

Effect Monsters: (21 Including Master Hyperion)

1x Airknight Parshath

1x Athena

1x Consecrated Light

1x Hanewata

1x Hecatrice

1x Honest

1x Marshmallon

1x Nova Summoner

1x Shining Angel

1x Soul of Purity and Light

1x Splendid Venus

1x Tethys, Goddess of Light

1x The Agent of Creation - Venus

1x The Agent of Force - Mars

1x The Agent of Judgment - Saturn

1x The Agent of Miracles - Jupiter

1x The Agent of Mystery - Earth

1x The Agent of Wisdom - Mercury

1x Victoria

1x Zeradias, Herald of Heaven

Spell Cards: (11)

1x Burial from a Different Dimension

1x Cards from the Sky

1x Celestial Transformation

1x Mausoleum of the Emperor

1x Smashing Ground

1x Solidarity

1x Terraforming

1x The Fountain in the Sky

2x The Sanctuary in the Sky

1x Valhalla, Hall of the Fallen

Trap Cards: (7)

1x Beckoning Light

1x Divine Punishment

2x Miraculous Descent

1x Return from the Different Dimension

1x Solemn Judgement

1x Torrential Tribute

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