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Complete Deck Lists by Type
A-CD-FG-JK-OP-ST-VW-Z


Bouncing Rock Control DeckEdit

Rock Monsters usually have high defense and an effect to return cards back to the hand, attacking directly, then flipping back facedown. The point is to restrain the opposition using the effects and defense to support field advantage, then attacking for about 1000-2000 damage every turn. This type of Deck is also capable of 2 OTKs, both involving Stone Statue of the Aztecs. One is to use Fairy Box and Canyon. Another is to use Ojama Trio and All-Out Attacks. The All-Out Attacks can be used with any monster depending on the opposing Life Points. Many good cards are in Structure Deck 7: Invincible Fortress. There are also several Traps that destroy Face-up monsters, and many Rock monsters can flip themselves Face-down. Keep in mind the opponent will attack high Defense monsters to keep them from Flip Summoning and activating effects, so punish them with Shifting Shadows/Wandering Mummy and Canyon/Stone Statue of the Aztecs.

Opponents may be intimidated from attacking, so Battle Mania can force them to do a lot of damage to themselves, particularly with cards like Canyon or Continuous Destruction Punch.

Recommended CardsEdit

MonstersEdit

SpellsEdit

TrapsEdit

Strong AgainstEdit

Weak AgainstEdit


Megarock Return DeckEdit

This deck takes a page from the Dark Armed Return playbook by dumping Rock monsters in to the grave with Foolish Burial,Rock Bombardment, and Ryko, Lightsworn Hunter among other cards to summon Megarock Dragon then use Release from Stone and Return from the Different Dimension to swarm the field.

MonstersEdit

SpellsEdit

TrapsEdit


Rock Anti-MetaEdit

Rock Anti-Meta (also known as "Rock Stun") decks use Rock-Type and other monsters that have meta-breaking effects to counter the current Metagame

MonstersEdit

SpellsEdit

TrapsEdit

Aggressive Rock Bounce DeckEdit

This deck uses the bounce effect of Golem Sentry to continually return the opponent's monsters back to their hand, leaving them open to attacks by stronger rock monsters. Gigantes works well because of its high 1900 Atk and its ability to be special summoned. Also working as a possible spell and trap removal. This deck also has plenty of spell and trap removal with Mystical Space Typhoon, Dust Tornado, Heavy Storm, and Giant Trunade. Also the effect of Mirage Dragon will help allow direct attacks without worrying about Traps. Giant Rat works to keep monsters on your side of the field. Its ability to special summon Golem Sentry, Criosphinx, Moai Interceptor Cannons and Neo-Spacian Grand Mole gives you great flexibility.

MonstersEdit

spellsEdit

trapsEdit

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