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Inprsonment or restrict decks are not well liked or widespread, but have the potential to steal the victory away from powerhouse monsters like Ancient Gear Golem, Summoned Skull, and your Envoy cards.


== Imprisonment Deck Strategies==


This deck style focuses over a few cards and concepts. Mask of Restrict, Gravity Bind, Mask of Dispel, Level Limit - Area B - they all work in amongst the monsters, none of which have levels above four.


== The Actual Deck==


MONSTERS


Witch of the Black Forest x1 - use her with low levels if you ever will


Spirit Reaper x1 - a nearly unbreakable defense with a potentially nasty attack effect


Mataza the Zapper x2 - don't underestimate Mataza - twin attacks can destroy with the right equip


Archfiend Soldier x1


Zure, Knight of Darkworld x1


Skilled Dark Magician x1 - the effect is absolutely worthless to you in this deck


Regenerating Mummy x3 - why three? They have the potential to jump back to your hand after a discard and have 1800 attack


Wall of Illusion x1 - let's do some stalling and defending


Getsu Fuhma x1


Newdoria x1


Cyber Jar x1


Bazoo the Soul-Eater x1 - decimating effect when applied appropriately


Gemini Elf x1 - still a massive store of attack


King Tiger Wanghu x1 - Forces your opponent to flip summon the few monsters they can with this deck running


Dummy Golem x1


Obnoxious Celtic Guard x1 - a little power boost and you are untouchable


Indomitable Fighter Lei Lei x1


Mine Golem x1


Gearfried the Iron Knight x1


Insect Knight x1 - 1900 attack and Witch of the Black Forest-able


Mystic Swordsman LV4 x1


Asura Priest x1 - remember, this is an all or nothing attack - attack one or attack all


White Ninja x1


Skilled White Magician x1 - another completely ineffectual effect for this deck, but a strong card


Roulette Barrel x1 - this card can backfire


Magician of Faith x1


7 Colored Fish x2


Tribe-Infecting Virus x1


Nin-Ken Dog x1


Girochin Kuwagata x2


Harpie's Brother x2


Sonic Duck x2 - here are your clinchers - once you play your level limit card, sonic duck is still incredibly effective


MAGIC


Poison of the Old Man x1


Mystical Space Typhoon x1


The Reliable Guardian x1 - helpful defense boost in a cinch


Rush Recklessly x2 - a dirty trick, but so effective


Serial Spell x1


Flint x1


Gravity Axe - Grarl x1


Wicked-Breaking Flamberge - Baou x1


Horn of the Unicorn x1 - make sure you don't lose it too often or you won't get anywhere


Premature Burial x1


Megamorph x1 - wickedly powerful on a card like Mataza the Zapper


Fairy Meteor Crush x1


Level Limit - Area B x2 - one of your main restricting cards


The Dark Door x1 - another restrictive card, but don't play it too early


Dark Snake Syndrome x1 - a risky move, but well worth it in the end, if you can pull it off


Ground Collapse x1


Mask of Dispel x1


Meteor of Destruction x1


Fissure x1


Dina Keto the Cure Master x1


Card Destruction x1


Heavy Storm x1


Creature Swap x1 - please don't swap for a monster you can't use with Gravity Bind/Level Limt - Area B


Pot Of Greed x1


Nobleman of Crossout x1


Swords of Revealing Light x1 - stall for better cards, basically


TRAPS


Call of the Haunted x1


Gravity Bind x2 - another major restrictor on your opponent


Spirit Barrier x1 - I think that this is the perfect deck for Spirit Barrier if used in combination with other effects - otherwise leave it out


Mask of Restrict x1 - the card from which this deck stems


Waboku x1 - another staller


Torrential Tribute x1


Dust Tornado x1


Just Desserts x1


Trap Hole x1 - extra security against dangers like Goblin Attack Force and Indomitable Fighter Lei Lei


Energy Drain x1 - use it with Mataza the Zapper and the Dark Door for death

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