Notes: A Dark World Deck focuses on cards which have effects that activate when they are discarded from your hand to the Graveyard. By taking advantage of this effect, players are able to both create easy field presence and turn the opponent's effects against them.
Thanks to its potential, this deck can be very aggressive and powerful, though incredibly vulnerable to Dimensional Fissure, Macro Cosmos, and so on. Thankfully, the same does not apply to Necrovalley, as the Dark World effects activate in the Graveyard itself. To be safe, Imperial Iron Wall is a good idea to include or at least side deck, as it not only erase most of these problems, it also completely locks down the decks that use those cards.
Knowing its weaknesses however, a Dark World deck is fearsome. As fast as the first turn it can throw into the field its most powerful monsters, Goldd, Wu-Lord of Dark World and Sillva, Warlord of Dark World, which can both be considered staples and have to be run in threes each. Brron, Mad King of Dark World grants sheer attack power for a low-level monster and can further discard cards from the hand, while Broww, Huntsman of Dark World increases exponentially the drawing power of the deck. Discarding cards plays a crucial role, so cards such as Morphing Jar along with many support cards that the archetype offers, are a staple. Another incredibly useful card is Card of Safe Return, which offers draw power with each Dark World monster sent and revived from the Graveyard.
Use a Morphing Jar and Creature Swap combination to get Morphing Jar on your opponents side of the field to activate the second effect of Goldd, Wu-Lord of Dark World, Sillva, Warlord of Dark World and Reign-Beaux, Overlord of Dark World. Dark Deal is also a staple in this deck because not only does it negate your opponents spell card but turns the spell card's effect into making you discard one card from your hand so you could use the second effect of the monster discarded.
Infernity cards are also a good addition to this type of deck because, since the player will continually discard, they will more often than not find themselves without a hand, thus activating the Infernity monsters' effects.
Also See: Dark World.
- Grapha, Dragon Lord of Dark World x3
- Goldd, Wu-Lord of Dark World x3
- Sillva, Warlord of Dark World x2
- Broww, Huntsman of Dark World x3
- Brron, Mad King of Dark World x3
- Fabled Raven x3
- Dark Necrofear
- Morphing Jar
- Darkness Neosphere
Spell Cards Edit
- Dark World Dealings x3
- Dark World Lightning x3
- Monster Reborn
- Brain Control
- Gateway to Dark World
- Lightning Vortex (is a cost, will not activate Dark World Effects)
- Heavy Storm
- Smashing Ground
- Allure of Darkness
- Card Destruction
- Necrovalley (Doesn't negate Dark World Effects)
- Burden of the Mighty
Trap Cards Edit
- Dark Deal
- Depth Amulet
- Mirror Force
- Forced Requisition
- Bottomless Trap Hole
- Fine x 2
- The Forces of Darkness x 2
- Compulsory Evacuation Device x 3
- Skill Drain x3