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Dark Tempest

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Deck IdeaEdit

This deck is based on the usage of Dark and Wind attribute monster cards and their support. However, the deck card count is 46 and follows a traditional format (which doesn't really affect my deck since only 1 spell card and 1 syncho monster are on the ban list). I have been trying to find a way to limit down the amount of cards to just 40. Any ideas and suggestions would be greatly appreciated (traditional and/or advanced format answers are welcome).


CardsEdit

Monster CardsEdit

x1 Simorgh, Bird of Ancestry

x1 Dark Simorgh

x1 Caius the Shadow Monarch

x1 Divine Fowl King Alector/Alector, Sovereign of Birds

x2 Max Warrior

x2 Wind Effigy

x2 Mist Valley Soldier

x1 Armageddon Knight

x1 Mystic Tomato

x1 Junk Synchron

x2 Krebons

x1 Sangan

x2 Speed Warrior

x1 Plaguespreader Zombie

x1 Sinister Sprocket

x1 Kuriboh

x1 D.D. Crow

x1 Turbo Synchron


Spell CardsEdit

x1 Burden of the Mighty

x1 Fissure

x1 Foolish Burial

x1 Giant Trunade

x1 Gold Sarcophagus

x1 Heavy Storm

x1 Mystic Plasma Zone

x1 Mystical Space Typhoon

x1 Rising Air Current

x1 Shield Crush

x1 Swords of Revealing Light

x1 Terraforming

x1 Monster Reborn (Traditional)


Trap CardsEdit

x1 Dark Bribe

x1 Dust Tornado

x1 Mirror Force

x1 Sakuretsu Armor

x1 Synchro Deflector

x1 Torrential Tribute

x1 Magic Cylinder

x1 Urgent Tuning

x1 Scrap-Iron Scarecrow

x1 Anti-Spell Fragrance


Extra DeckEdit

x1 Mist Wurm

x2 Thought Ruler Archfiend

x1 Dark End Dragon

x1 Gaia Knight, The Force of Earth

x1 Turbo Warrior

x2 Ally of Justice Catastor

x1 Armory Arm

x1 Red Dragon Archfiend

x1 Stardust Dragon

x1 Junk Warrior

x1 Dark Strike Fighter (Traditional)


Side DeckEdit

x1 Mist Valley Shaman

x1 Possessed Dark Soul

x1 Spear Dragon

x1 Cost Down

x1 Creature Swap

x1 D.D.R. - Different Dimension Reincarnation

x1 Dark Eruption

x1 Tuning

x1 Horn of Heaven

x1 Regretful Rebirth

x1 Solemn Judgment

x1 Widespread Ruin

x1 Mad Archfiend

x1 Shadow Spell

x1 Trap Hole

x1 Dark Mirror Force

Extra NotesEdit

The great majority of these cards have been used in a duel. My deck's ace monster would be Dark Simorgh for it's relatively easy summoning conditions. Additionally, until I actually get the card in my hand, my other powerful monsters would be summoned. I would already have a synchron monster on the field and have wind and dark attribute monsters in the graveyard.

MonstersEdit

D.D. Crow and Kuriboh's effects are useful when needed and they put monsters in the graveyard for the summoning of Dark Simorgh, but I have barely used them in the specific way. Meaning, I have barely removed either D.D. Crow or Kuriboh for the summoning of Dark Simorgh. Wind Effigy and Simorgh, Bird of Ancestry work well with each other. Divine Fowl King Alector's effect has been extremely useful in negating card effects like Swords of Revealing Light or Marshmallon.

SpellsEdit

All of my spell cards have been useful. Burden of the Mighty's effect allows me the reduce the attack power of my opponent's monsters and it allows makes for nice cannon fodder by forcing my oppenents to use the powerful spell cards in destroying it (i.e. Mystical Space Typhoon). Fissure and Shield Crush are great for eliminating offensive and defensive monsters. Gold Sarcophagus's effect allows me a two-step process in finding Dark Simorgh and buying me time to gather necessary summoning conditions. The field spell cards have helped me out a great deal. Lastly, the Monster Reborn spell card is in my deck because the game follows a previous Advanced Format. However, I have used it for about 25% of my duels and I can do without it in the most recent Advanced Format.

TrapsEdit

My trap cards are effective in either buying time or countering something my opponent does. My trap cards are effective and have helped me out in about 90% of the duels I have played. The other 10% have been situations in which I didn't have the appropriate card to deal with a situation, but it is rare that I face a situation like this.

Extra DeckEdit

This is the only part of my deck that doesn't follow the Dark/Wind theme. I am interested in adding Ally of Justice Field Marshall and Ally of Justice Light Grazer to my extra deck when I aquire them. Turbo Warrior is a monster that hasn't been summoned a lot since I would either usually have more powerful monster on the field, not have the necessary monsters for it, or I would have control of the duel. It has a nice effect for the attack power it has so I'm hesitent to take it out. Lastly, while Dark Strike Fighter is a good card, if it taken out by following the Advanced Format, I would need to fill in the space left behind (another 7-star synchro monster).

CombosEdit

I am well aware of the Anti-Spell Fragrance Lockdown. I also am implementing the Armageddon Knight+Plaguespreader Zombie Combo to quickly bring out Gaia Knight, The Force of Earth. I also realize that a more advanced combo can be performed if Plaguespreader Zombie is used a synchro material before its effect is activated. However, if any of you see a additional combos in my deck, please feel free to point them out. A fresh pair of eyes is always welcome.

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