Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly.
Thought Ruler Archfiend and Red Dragon Archfiend are good Synchro Monsters: Thought Ruler can pay Life Points to negate the effect of Spells and Trap that target it and replenish your Life Points when it destroys a monster in battle, while Dragon can destroy all defense position monsters your opponent controls.
Recommended cards[]
Monsters[]
- Shadow knight Archfiend x3
- Archfiend Empress x2
- Imprisoned Queen Archfiend x2
- Terrorking Archfiend x2
- Archfiend General x2
- Skull Archfiend of Lightning X1
- Archfiend soldier x3
- Mist Archfiend x1
- TUNER
Spells[]
- Pandemonium x3
- Veil of Darkness x2
- Lightning Vortex x1
- Mystical Space Typhoon x1
- Dark World Lightning x2
- Wave-Motion Cannon x2
- Solidarity x2
Traps[]
- Mirror Force x2
- Call of the Haunted x3
- Fairy Box x2
- Torrential Tribute x1
- Archfiend's Roar x2
Extra Deck[]
- Red Dragon Archfiend x3
- Thought Ruler Archfiend x3
- Chaos King archfiend x2
- Steelswarm Roach x2
Archfiends are Beatdown decks that don't rely on special summoning, so cards like Vanity's Fiend is a great compliment to fend-off synchros and higher-level monsters.