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Pandemonium is a must in an Archfiend Deck: as well as negating any costs to your Life Points to keep Archfiends in play, when an Archfiend monster is destroyed you can add a Level 4 or lower Archfiend to your hand. You can search and protect Pandemonium with Archfiend General and Pandemonium Watchbear respectively. Falling Down is another staple: if you control an Archfiend, you can clear the field and attack directly.

Thought Ruler Archfiend and Red Dragon Archfiend are good Synchro Monsters: Thought Ruler can pay Life Points to negate the effect of Spells and Trap that target it and replenish your Life Points when it destroys a monster in battle, while Dragon can destroy all defense position monsters your opponent controls.

Recommended cards[]

Monsters[]

  • Shadow knight Archfiend x3
  • Archfiend Empress x2
  • Imprisoned Queen Archfiend x2
  • Terrorking Archfiend x2
  • Archfiend General x2
  • Skull Archfiend of Lightning X1
  • Archfiend soldier x3
  • Mist Archfiend x1
  • TUNER

Spells[]

  • Pandemonium x3
  • Veil of Darkness x2
  • Lightning Vortex x1
  • Mystical Space Typhoon x1
  • Dark World Lightning x2
  • Wave-Motion Cannon x2
  • Solidarity x2

Traps[]

  • Mirror Force x2
  • Call of the Haunted x3
  • Fairy Box x2
  • Torrential Tribute x1
  • Archfiend's Roar x2

Extra Deck[]

  • Red Dragon Archfiend x3
  • Thought Ruler Archfiend x3
  • Chaos King archfiend x2
  • Steelswarm Roach x2


Archfiends are Beatdown decks that don't rely on special summoning, so cards like Vanity's Fiend is a great compliment to fend-off synchros and higher-level monsters.

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